Dragon Age: Inquisition: Preview

The next year promises to arrange on the street true fans of RPG an enchanting holiday: the developers announce projects with traditional role -playing mechanics, huge worlds and freedom of choice one by one. What are the crowned by the crowned The Witcher 3 and Divinity: Original Sin. Now we would like to pay attention to another icon of role -playing games, which, of course, will be serious competition for two mentioned projects. It is about Dragon Age: Inquisition. BioWare promises the triumphal return of all the features of the original game, which were safely forgotten in the second part.

Apocalypse today

The tedas familiar to all the mainland is undergoing the best of times. Civil wars, conflicts between magicians and the Church, the consequences of Mora – all this greatly affected the economy and defense capabilities of the peoples setting the world. However, these troubles are fading in comparison with the threat hanging over Tedas – the heavenly barrier, which prevented the invasion of the forces of evil, was destroyed, and the flows of demonic creatures poured into the vastness of the mainland, burning the villages and destroying the city.

The inhabitants mired in their local conflicts do not care about universal difficulties. It would seem that no one can resist the monsters. But it is in such a tragic and complete despair that the ancient Inquisition Order with the firm intention of saving the situation enters the stage. The case will not be limited to the struggle with evil – the plot promises to be extremely multifaceted and promises a detective line dedicated to clarifying the causes of the tragedy;resolution of political conflicts;as well as detailed love relationships.

Yes, yes, as before, we will be able to twist an affair with one of the members of our group. Or not with one. Or not even a novel, but an uncompromising war. There are a lot of options for the development of relations with comrades, and, most importantly, they will be closely in contact with the main storyline. It is known that old characters like Leliana and Varrik will take part in the new adventures. But once again, it will not be possible to conduct a “dark ritual” with Morrigan – it will take part in the game, but only in the role of NPC.

BioWare Modernized a system of dialogs. They will be as branched and fascinating as Origins, in addition, the authors corrected the lack. Remember, the list of available statements did not correspond to what Hawk actually said? Now the value of each replica and its effects will be painted in brackets, which will allow more accurately decisions in a difficult situation.

The hammer of the witches

Developers are trying to emphasize our attention on the status of the protagonist. He is not a simple boy in a run, but a serious and respected person with exclusive rights. As the head of the Inquisition, he has great power. From the point of view of gameplay, this means that the lion’s share of time we will engage in the management of the order, as well as a set of personnel and distribution of orders to our fighters. We will have special agents at our disposal, which we can send to tasks. Whether the command will be carried out in real time, or the implementation of the idea looks like a similar element of Assassin’s Creed: Brotherhouse, is still unknown.

Inquisitorial position of the protagonist creates opportunities for a truly unique role -playing. At every step we will expect non -linear quests and the need for a complex moral choice: for example, burn the village occupied by demons along with survivors or try to recapture it? Each solution will definitely respond in the future. So, if we order the members of the order to the last to defend an important strategic point, not allowing them to retreat, then, returning to them after a while, we will find only a field dotted with corpses. It is precisely the permission of such dilemmas that the narrative will consist.

Does not refuse BioWare and from the trendy in the camp of the RPG statements: the game world will be completely open and in size at times will surpass everything that we have seen earlier. The locations are very different from each other and are full of landscape variety: we will be able to walk in the forests, and in the jungle, and in mountain arrays. This promise gains special value against the backdrop of the meager geography of the second part. Nevertheless, Tedas will not be able to boast of complete seamlessness – as before, the world will be divided into zones.

Although the creators assure us that the density of the events will be exorbitantly high and almost under every bush you can find an adventure, some existing gameplay videos indicate the opposite. Locations are really extensive, but are empty territories. The surviving vehicles in the person of horses enhance our doubts: the undertaking with large spaces can go out to users sideways, forcing to spend a considerable amount of time on boring jogging.

Fire and sword

Visually local landscapes are not much inferior to the beauty of The Witcher 3. The new version of the Frostbite engine produces magnificent views with a dynamically changing time of day. Weather conditions have a real impact on the combat effectiveness of our group: sandstorms will cause damage to the characters, and heavy rain will lower their speed. The locations, by the way, will be partially destroyed – in some videos you can see how the flying dragon crashes into a stone pillar, and it realistic collapses to the ground.

In general, in mechanics Inquisition Physical realism is far from the last place. And this applies not only to the trajectories of the movement of bodies, but also the interaction of various substances with each other. For example, a weapon covered with poison will not break through a metal armor, and a blow with a sword on an electrified enemy will cause damage to the attacker.

The fights themselves will be a cross between the tactical verification of the first part and the spectacular dynamics of the second. The battle takes place in real time, but at any moment we can switch to the regime with a view of the top, analyze the situation and distribute orders to each Sopartiye. Having sent warriors to restrain the enemy, you can order the magicians to “cast” especially powerful spells;or with the help of special skills to cut off individual enemies from the main group and take turns getting out with them.

Leaving the tactical regime, we get a full -fledged action from a third person. Our heroes learned the skill of rifts, without which in other cases it will not be possible to defeat rivals. For example, warriors with a large heavy shield can only be struck from the back, dodging in time from their blow. BioWare will introduce us a lot of new types of monsters, and, pleasantly pleasing, there will be no automatic fit under the level of the character here. To kill the fat dragon, which appeared on the horizon of the first location, you will have to wander around the world and get hold of considerable experience. This seemingly insignificant detail is very important for creating an atmosphere: the world does not adapt to your abilities, but, imposing its own rules, motivates to improve skills and search for the right option for “pumping”.

Philosophy Kun

One of the most unpleasant innovations in Dragon Age 2 related to Castomization was to eliminate the opportunity to choose a racial affiliation of the hero. The boring representative of Homo sapiens fell into the hands of users who were waiting for the ORIGINS level. Hawk, although it was distinguished by pleasant appearance, did not satisfy the requests of fantasy living creatures. Fortunately, the authors listened to the exclamations of dissatisfied fans and corrected the lack.

In the third part, the process of creating the character is made according to classical canons. After the starting credits, we will be allowed to edit the lines “floor”, “race” and “class” at the request. Everything is quite “old”, which is already not bad, and for experts the Universe a special highlight is disposed of: in addition to the elf, gnome and man, we will be offered to try on the skin of Kunari! Yes, those very brutal charismatic misanthropes with horns. These guys represent the most original race of the universe, which is why the opportunity to take control of one of them looks very tempting.

Developers claim that the choice of “nationality” is of great importance for the perception of the player by the inhabitants of Tedas. Depending on it, certain unique dialogs and new gameplay situations will open before you. So, the elves will be able to communicate freely with the servants and find out information from them, since their own social status is not too high.

The process of converting the hero will continue throughout the passage. A large role in this process is played by Kraft and Alchemy. We can create weapons ourselves or cook potions from the materials found, improve them, change colors and so on. All of the above applies to the equipment of our partners – no restrictions on the use of Luta will. It is interesting that the same wardrobe item looks different on the bodies of each of the characters, reflecting his own style and character. This approach has nothing to do with the need to search for personal armor for the Sopartians, as was the case in the second part.

Keeping the best

An important chip Inquisition It will be the opportunity to coordinate the plot events of the Troundel with our adventures in the past. In the first two Dragon Age Each player went his own path, in his own way influenced the fate of the characters, sided with certain fractions and, as a result, received an original ending. The developers understand this perfectly and are not at all going to “averaging” the plot Inquisition For all users. At the same time, the authors abandoned the traditional transfer of preservations. Instead, they create a sophisticated Dragon Age Keep system, thanks to which we will be able to configure the initial state of the Tedas world and bring it into line with all the decisions adopted.

Thus, the story of all Dragon Age In the perception of everyone should look like a single narrative devoid of “roar in the bushes”. In addition, thanks to this system, newcomers will be able to familiarize themselves in detail with the content of the previous parts. True, Dragon Age Keep will appear only a few months after the project itself.

Huge dignity BioWare It consists in the fact that the company does not ignore the requests and wishes of fans, but is in a constant dialogue with a game community and is open to new ideas and healthy criticism. Inquisition – A vivid confirmation of this. The developers analyzed the reasons for dissatisfaction with the second part, made the necessary conclusions

https://ilab.com.vn/mua-hang-va-thanh-toan/

, and now it is the public opinion that acts as a guide when creating a new project. This means that we are waiting for a return to the better, which was in the series, to a multifaceted, nonlinear and deep role system – the one that we once enjoyed in Origins.

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